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View Poll Results: Should GW have a Stylist NPC?
Yes (I Agree) 272 90.07%
No (I Do Not Agree) 23 7.62%
Other (Please State) 7 2.32%
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Old Feb 04, 2007, 07:35 AM // 07:35   #421
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Originally Posted by Loviatar
then i will spell it out for you.

Gaile said that an individual account cant be restored/lost items replaced/changed .

only the entire database as a unit.

your characters account which includes appearance appearance including hair is a part of that integrated database.

if you cant change an individual account and the character is an integrated part of that unchangable account it follows that you cant change the hair which is part of that unchangable account.
If you took your time to read the rest of my previous post, I'm sure you would have thought twice about posting this nonsense. Give it up, Loviatar.


Quote:
Originally Posted by Age
Thanks for explaining this to me as I really wasn't to sure what was in the client.I thought it was mostly the maps.
Save for updates and, if applicable, new ads, most any online game will only send information about the world you're in, as it saves bandwidth. This way, online games can often keep their bandwidth requirements between 2-10kiB/sec down and 1-5kiB/sec up depending on the game.

In a game like Guild Wars, where the main focus of the developers is likely keeping required bandwidth low to keep their business model viable, you'll see them doing as much as possible to keep transmission as low as it can go. Everything is stored locally, and clients do a massive amount of movement prediction to allow the server to send updates about the world slower. That's why you get things like rubber banding and warp lag.

Last edited by mikkel; Feb 04, 2007 at 07:47 AM // 07:47..
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Old Feb 04, 2007, 06:13 PM // 18:13   #422
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/signed

Most of the changes people want are things that aren't related to changing variables like hairstyle. Tattoos, earrings, and other vanity items should treated as "skins" for toons. My Necro already has earrings but they're a part of her armor. Weird ay? Default features like hair, height, and skin tone should be changeable for free in the character selection screen.

In a semi related issue, what about having different styles of cape? There are plenty of great styles available. I'd prefer a full length burnoose style cloak for my Necro. *lol* She'd look so cute with her eyes peeking over the top. ^_^ Other good styles: half-cloak(it covers you from shoulder to midback and it closed loosely with a cloak-pin), a mantle with fantastical shoulders(mantles are open in the front and usually have decorative should ornaments...in fantasy settings anyway), and the classic full-length cloak with hood(it would look different from Dervish robes because it would be slightly open at the front).
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Old Feb 04, 2007, 07:18 PM // 19:18   #423
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/unsigned, though I may already have, but for differently expressed reasons

GW is a free after purchase game. You get what you pay for.

Alot of suggestions here keep asking for completely frivilous things that have zero impact on the game, only impacts for the player(storage/stylist/universal armor)

That also brings into account bandwidth/server size. Every new option or line of code that must be loaded into an area when you warp/enter/login will induce more lag in general, and take up more space where servers are loaded.
(I believe this may be one reason why the way dye works was changed.)

Sure, the impact on one person's account would be small, but there are tens of thousands of people that play GW, and of those multitudes they pay a one time fee. There is no money streaming in from subscriptions to fund all the little niceties that WoW or other similar mmorpgs have.

About all GW has time/money for is to improve enough to keep existing players happy(potential customers already on the line..), and producing the next chapter(new customers). They don't have the resources to include these huge changes that many people ask for here, when the game plays just fine without all the superfluous crap.
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Old Feb 05, 2007, 12:30 AM // 00:30   #424
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Another money hole! Anet likey.

i support, this would be cool for the litlle four-foot monks running aound that later want to change their height.
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Old Feb 10, 2007, 02:40 PM // 14:40   #425
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/signed -->> i posted this in another spot and just noticed it, i would love this idea, even if it was just basic new color (already from the creation screen) and new style and/or cut (once again even from just the creation screen) after having a character for say a year, i get bored of the same old same old hair color and cut, and i like to have my hair matching some of my, but i dont wanna go through the entire process just to change the hair color


Pretty PPPPPLLLLLZZZZZ add this function in..

ps - once again even if its the same designs from the creation process so its NO new designing or resetting up armor to align with new hair ect..
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Old Feb 10, 2007, 02:58 PM // 14:58   #426
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Good point Sicks. If you can change the armor of a character, why isn't it one can't change the hair coloring and/or style of a character?

Armor is account based. It's said that the hair and characters are account base and can't be changed. But, armor is account based. Which means that hair color and/or style should be able to be changed with the same process that changing the armor is.

Edit: No offense here Loviatar, but, this argument above can not be debunked by using exactly the argument you have placed here. If a character is account based and thus linked into the system, and it can not be changed - how and why is it that armor, weapons and other minor things of the nature can be changed on to your account? What then prevents them to be enabling a hairstylist? A hairstylist acts much the same way an armor crafter does. You pick the hair, you get the hair, it's saved onto your account and thus saved onto their system. There is nothing that isn't already into effect that would not allow this to come about.

Ultimately there is nothing stopping them from creating a hairstylist, which would be an insane way of getting rid of a fair amount of gold into the system considering how many people in the world of Tyria would like to change their hair, grow some hair or go from bright red to dark purple.

Edit: Halo, you can't change the height of a character. You must think "realistically" here. In real life we can't change our height, but we can change the color of our hair and the style that it is in. So, the same must be applied into the world of GuildWars just like it is in ours.

Last edited by Neriandal Freit; Feb 10, 2007 at 03:04 PM // 15:04..
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Old Feb 10, 2007, 03:27 PM // 15:27   #427
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Neriandal Freit, I completely agree. Simply changing the hairstyle of a character is like changing the armour of a character. It wouldn't affect the server that much. I also agree that height shouldn't be able to be changed. The only reason that different hairstyles should become available is the simple fact that the toons improve greatly with each new game. If you go back and have a look at Prophecies hairstyles, they look quite flat, and not realistic. They still look alright, but have a look at Nightfall hairstyles, and compare them, and you'll see the drastic improvement.

There's also the fact that all the games have a different selection to choose from, and a greater number of colours to choose from. I think it would be a good idea to simply put in a hairstylist type NPC for each continent so that if you're a Tyrian visiting Elona, you can get yourself an Elonian hairstyle.
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Old Feb 10, 2007, 03:36 PM // 15:36   #428
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Well... 'the character can't be changed' is not a valid argument. Why?

In the same way the name can be 'covered' with another name. The hair saved in the 'unchageable' part of the character can be overlapped with more data.
In this case, two variables: Hair type and hair color.
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Old Feb 10, 2007, 04:07 PM // 16:07   #429
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Quote:
Quote:
Originally Posted by MithranArkanere
Well... 'the character can't be changed' is not a valid argument. Why?

In the same way the name can be 'covered' with another name. The hair saved in the 'unchageable' part of the character can be overlapped with more data.
In this case, two variables: Hair type and hair color.
obviously you have no idea of the orders (plural) of magnitude difference between masking a single uniform non changing line of text and an animated item such as hair.

also compounding that is at present there are only a few banned names having to be masked.

this might be millions simply trying on new styles instead of hundreds for the name

@Neriandal Freit

your armor is CHARACTER based not ACCOUNT based

the data base was designed from the ground up to allow switching armor on the same character not any other character on the account.

if you customize a weapon try to sell it/or anything else except a hero.

your appearance is locked in when you create the character as designed from the start just to keep accounts from being altered/added to/spoofed/etc.

yes it would be a giant money sink...............i agree on that
yes a fair number seem to want it................i agree on that.

if it were as easy (or even possible) to do as people claim (who know nothing about the data base setup) dont you think Anet/NCsoft would be happy to kill 2 birds with one stone?

make people happy and get rid of a ton of gold at the same time.

but they havent and Gaile stated the people who designed and programmed and set up the account database structure state they can not alter individual accounts but only uniformely roll all back to a restore point.
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Old Feb 10, 2007, 04:33 PM // 16:33   #430
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Well... it's not that they alter it. The game system will do that.
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Old Feb 10, 2007, 05:36 PM // 17:36   #431
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Quote:
Originally Posted by Loviatar
obviously you have no idea of the orders (plural) of magnitude difference between masking a single uniform non changing line of text and an animated item such as hair.
Apparently you didn't understand this when I explained it to you before, so to save you any further ridicule, I'm going to explain it to you in detail here.

Animations are not saved in databases.

Values and strings are saved in databases.

Values and strings are used to tell the client which of the available hair types to apply to a character that is being drawn.

Masking a value or string with another value or string will make the client draw a different type of hair for the character.

Masking any value or string for hair has precisely the same complexity as masking the name string with another name string.

Last edited by mikkel; Feb 10, 2007 at 05:49 PM // 17:49..
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Old Feb 10, 2007, 05:51 PM // 17:51   #432
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Quote:
Quote:
Originally Posted by mikkel
Apparently you didn't understand this when I explained it to you before, so to save you any further ridicule, I'm going to explain it to you in detail here.

.
how kind of you.

to make this very simple.

i simply have a choice of who to believe.

1 GAILE GRAY who is in daily contact with the programmers who set it up and know what is or is not possible who say you cant change an individual account/character after creation

2 you and the others
who havent a clue how they have set up their database

anybody who makes claims about something they have zero knowledge of is simply blowing smoke.

unless you are an Anet programmer?
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Old Feb 10, 2007, 06:34 PM // 18:34   #433
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The problem here isn't who you believe. The problem is that you're spreading false information about something you obviously know nothing about.

It's painfully obvious that you have no experience with software development, so stop attempting to lecture people about it using fictional technical limitations and implementations.

Unless you can link me to a page where Gaile specifically says that they store binary blobs of animation in databases and transmit the entire physical appearance of a character, skins, models and all, over the Internet to people's clients whenever a character enters the area they're in, your defence is moot.

Last edited by mikkel; Feb 10, 2007 at 06:39 PM // 18:39..
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Old Feb 10, 2007, 07:55 PM // 19:55   #434
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Quote:
Quote:
Originally Posted by mikkel
The problem here isn't who you believe. The problem is that you're spreading false information about something you obviously know nothing about.

It's painfully obvious that you have no experience with software development, so stop attempting to lecture people about it using fictional technical limitations and implementations.

Unless you can link me to a page where Gaile specifically says that they store binary blobs of animation in databases and transmit the entire physical appearance of a character, skins, models and all, over the Internet to people's clients whenever a character enters the area they're in, your defence is moot.
in this example the characters were deleted by someone who guessed their pass and vandalized the account deleteing the characters.

the account is fine but missing those so easy to add data strings to restore the lost character.

appearance..................................add this string
level............................................a dd this one
titles............................................ add all that apply
unlocks.......................................add all that apply
godly rare items..........................add all that apply
gee she is nice lets add these extras.........see the problem with that?

here is your link saying gamewide roll back but no individual accounts

EDIT for linkie

http://www.guildwarsguru.com/forum/s...a cked+mesmer

third item in post number 1

Quote:
We cannot reset a character, but in order to accomplish what has been requested, would need to reset the entire game, for every player.
note that she said all or none and all that does is restore the still unchanged account/character to the earlier point

Last edited by Loviatar; Feb 10, 2007 at 07:59 PM // 19:59..
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Old Feb 10, 2007, 09:38 PM // 21:38   #435
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Loviatar, nothing of what you posted is relevant to what I was saying, and you didn't present any official quotation saying that they store animations in databases.

No one in this thread are even talking about altering the original character database. I don't get why you keep going back to that when it isn't relevant.

Please stop talking about things you don't know the first thing about.
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Old Feb 10, 2007, 10:04 PM // 22:04   #436
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Quote:
Quote:
Originally Posted by mikkel

Please stop talking about things you don't know the first thing about.
quoted for breathtaking irony.

you have zero knowledge of their set up and still happily say they can do whatever you want done because on something else you could.

and you talk about not knowing?......breathtaking

come back when you have actually studied that specific setup
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Old Feb 10, 2007, 10:25 PM // 22:25   #437
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Quote:
Originally Posted by Loviatar
quoted for breathtaking irony.

you have zero knowledge of their set up and still happily say they can do whatever you want done because on something else you could.

and you talk about not knowing?......breathtaking

come back when you have actually studied that specific setup
Loviatar, there's something you need to understand.

Any data can be modified. You may need to make modifications to your process, but any data that is processed can be modified. This is the one true thing about computing. Ask any software developer anywhere and they'll agree.

Of course it is possible to implement this feature, regardless of how their current setup is. Of course it will take changes, which every new feature does. That is why it is called software development. A new feature by definition requires modification. Would the difficulty in implementing this feature justify carrying it through? That depends on how they're currently set up. Is it impossible? Per definition, no.

There is nothing ironic about my previous post. You fail to understand the principles of computing, but regardless of this, you have no qualms about telling educated industry professionals that they don't know what they're talking about.

If I had made any claims that could potentially have been inaccurate, you could accuse me of anything you'd like. As it stands now, however, the only things I myself, and a number of other people in this thread, have clamed to be possible, are possible by definition and principle.

So when you choose to dispute this, it becomes apparent that you aren't educated in what you're postulating, and that is why I need to ask you to stop making these inherently inaccurate claims.
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Old Feb 10, 2007, 10:55 PM // 22:55   #438
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Quote:
Quote:
Originally Posted by mikkel

There is nothing ironic about my previous post. You fail to understand the principles of computing, but regardless of this, you have no qualms about telling educated industry professionals that they don't know what they're talking about.

If I had made any claims that could potentially have been inaccurate, you could accuse me of anything you'd like. As it stands now, however, the only things I myself, and a number of other people in this thread, have clamed to be possible, are possible by definition and principle.

So when you choose to dispute this, it becomes apparent that you aren't educated in what you're postulating, and that is why I need to ask you to stop making these inherently inaccurate claims.
all right lets start right here

Quote:
[QUOTE ]=mikkel
Unless they have something extremely obscure going on, it isn't only possible, but very easy to implement, too.
[/QUOTE]

when you know nothing about a companies database setup and toss around statements like that VERY EASY you toss any claim about being a professional out the window
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Old Feb 10, 2007, 10:57 PM // 22:57   #439
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So let me get this right, as i am terribly slow. I do however have a good understanding of database normalization and how to program in both C++ ( in OOP), Visual Basic, and PHP.

If I understood what I have read so far, the character as a whole is saved to the database as a final object once created minus the armor including head decale, etc.

This means that the hair color, style, and face structure are all part of the character object shape which can not be changed.

The client has to have each face style, each hair style, and every other aspect of a char downloaded in order to see it (both to allow the user to select it, and to allow other people looking at my character to see it). The size difference of each object is affected by the “size” of the character. Why then is it impossible to separate the characters object from the style.

Think of it this way, if your designing a character systematically you would have each aspect of a character saved as a separate blob. The hairstyle takes a slot, the armor takes a slot, the face structure takes a slot, and body style takes a slot and each one is used to draw the character.

Once a change is made a new character is drawn and saved based upon the “design new character rendering engine”. This new character is for all purposes a new one with the same name, just a different model. Why is this impossible, you do it once, why cant you do it again. You just pass the character back through the design engine.

If it has to be out of game, it’s out of game, but it’s still possible, and to say that you can not do it would be incorrect. It may be not of great concern to the programmers, but it’s definitely possible – or should be.

I see the following needed to make this change

Add an option in the login screen to pass the character through a simplified generation procedure. Where the user can select different hair styles. The database knows how much money you have on you at the time and could charge you either real money or game money. It is not rocket science and I’ll even assist in whatever programming needs to be done.

If I missed something please correct me, but I fail to see why this isn’t possible.

Edit :

I was thinking about this somemore. How do holiday hats work? We are coming up on a new holiday where their will be even more hats. What if you removed hair completly from the chars object all togehter and hair was a "hat". That solves everything actually.

Last edited by thunderai; Feb 10, 2007 at 11:09 PM // 23:09..
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Old Feb 10, 2007, 11:27 PM // 23:27   #440
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Quote:
Originally Posted by Loviatar
all right lets start right here



when you know nothing about a companies database setup and toss around statements like that VERY EASY you toss any claim about being a professional out the window
I'm going to have to draw your attention to the first part of that single sentence that you quoted.

Quote:
Originally Posted by mikkel
Unless they have something extremely obscure going on, it isn't only possible, but very easy to implement, too.
The point of databasing is to allow for easy access and manipulation of data. This is the point of a database. Unless they have a setup actively preventing flexibility, which is very unusual for an application meant to be open to as much change as an MMO, one would assume that it would be relatively straight-forward to implement a feature based on one of the key purposes of a database. Easily modifying data.

So in that, what you quoted me saying is entirely true. Unless they for reasons unknown limit themselves in an environment where limits should be avoided at all costs, this would be an easy thing to implement, according to the principles of databasing.

So far in this discussion, you seem to be the only one to have made any claim not based in known fact or common principle by claiming things to be true based on hearsay, and apparently, by own definition, that makes it clear that you lack the professional background to make any claims as to the technical feasibility of the proposed feature.
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